![]() Is there a simple way to configure PP to just stick to the fundamental frequency for pitch recognition? Maybe a mode switch that locks it into just selecting the fundamental freq, with a filter around 100hz to knock off any low end rumble from noisy PC? Playing both a shakuhachi and a harmonica, I get variable pitch detection due to PitchPoll constantly switching to the harmonic spectrum (overtones) with the loudest amplitude. I tested the pitch recognition by benchmarking it against the free “Sound color analyzer and Tuner for shakuhachi“ (3rd one down on ) Hi, I bought your Unity package and have a couple of observations/feedback while I’m still going through the docs. In any case more options for the end user is great and we look forward to seeing unity's microphone implementation and offering ways to use it in the future. The amount of math which goes on within pitchpoll natively could take 2 to 3 times more time done inside a managed environment, not to mention we deal directly with audio unity's on mac and ios and utilize apple's accelerate math library. There is a good chance however that our implementation will still be faster and more responsive. #Harpninja vs harmonica tunner updateIt means if you start building your game with pitchpoll now, whenever 3.5 comes out and we hopefully can use the buffered data for calculations then update pitchpoll you will have a product which will work without any native code limitations and would supposedly run off of web players. ![]() What it sounds like is supported/planned for unity 3.5 is gathering data off the microphone. ![]() #Harpninja vs harmonica tunner manualIt even comes with GUI functions for displaying things like volume and frequency in very stylish and informative ways.ĭownload the demo to see PitchPoll in action.Ĭlick to expand.Not exactly, PitchPoll gives you the volume, and pitch levels directly without any manual manipulation required. PitchPoll works seamlessly between all supported platforms, but also gives you access to things only available on iOS such as knowing if someone is using headphones or the built-in speaker. Works inside Unity Editor (if your license supports native code for the platform you are running the editor on).Most cases you will have no noticeable performance drop.Does NOT spike garbage collection (GC.Cleanup).Easy to use, All scientific pitch notation maths are done for you.Pitch in frequency, octave, semitone, tone and notes!.Volume levels in amplitude, power, and or decibels.Very low latency: ~100 samples per second.You never have to worry about things such as audio stream formats, sampling rates or channels it simply works and gives you the fastest sampling with the lowest impact on performance we can provide. With simplicity in mind, PitchPoll delivers. ![]()
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